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author | Rob Landley | 2006-02-16 03:21:44 +0000 |
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committer | Rob Landley | 2006-02-16 03:21:44 +0000 |
commit | d1e38c07e6d05b1c36e2780a56145457a00898ff (patch) | |
tree | 77cd810cbba2bae4789f663a3c1e5f14f2e250d6 /docs | |
parent | c218a293253a43e5df73e39cfcfbfd8258ed1380 (diff) | |
download | busybox-d1e38c07e6d05b1c36e2780a56145457a00898ff.zip busybox-d1e38c07e6d05b1c36e2780a56145457a00898ff.tar.gz |
Rogues gallery.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/busybox.net/programming.html | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/docs/busybox.net/programming.html b/docs/busybox.net/programming.html index 99fdaac..048a57e 100644 --- a/docs/busybox.net/programming.html +++ b/docs/busybox.net/programming.html @@ -18,6 +18,7 @@ <li><a href="#tips_vfork">Fork and vfork</a></li> <li><a href="#tips_short_read">Short reads and writes</a></li> </ul> + <li><a href="#who">Who are the BusyBox developers?</a></li> </ul> <h2><b><a name="goals" />What are the goals of busybox?</b></h2> @@ -332,6 +333,43 @@ data comes in that can be merged into the same packet. (In case you were wondering why action games that use TCP/IP set TCP_NODELAY to lower the latency on their their sockets, now you know.)</p> +<h2><a name="who">Who are the BusyBox developers?</a></h2> + +<p>The following login accounts currently exist on busybox.net. (I.E. these +people can commit <a href="http://busybox.net/downloads/patches">patches</a> +into subversion.)</p> + +<pre> +aaronl +aldot +andersen: Erik Andersen <- Previous maintainer (busy with uClibc and buildroot) +beppu +bug1 : Glenn McGrath +dwhedon +erik : Also Erik Andersen? +gfeldman +jimg +kraai +landley : Rob Landley <- Current maintainer +lethal +markw +miles +mjn3 : Manuel Nova +pgf +pkj +proski +rjune +russ +sandman +sjhill : Steven J. Hill +solar +tausq +timr +vapier +vodz : Vladimir Oleynik +</pre> + + <br> <br> <br> |