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author | Peter Korsgaard | 2011-10-17 04:35:23 +0200 |
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committer | Denys Vlasenko | 2011-10-17 04:35:23 +0200 |
commit | e4fa7b7965fd574cff2a6a9b877522d613804a38 (patch) | |
tree | c3d6377ae8cab7b0e7ab226f3c78a78eacc7e34e | |
parent | 4c77ad75b11caa824a82eb8a88e91d71c51cdd43 (diff) | |
download | busybox-e4fa7b7965fd574cff2a6a9b877522d613804a38.zip busybox-e4fa7b7965fd574cff2a6a9b877522d613804a38.tar.gz |
fbsplash: limit progress bar flicker
Progress bar updates flicker quite a bit on slow hw / high resolutions
as the background is completely cleared before the new progress bar
position is drawn on top.
Improve it by first drawing the progress bar and then only fill the
remaining rows with the background.
function old new delta
fb_drawprogressbar 444 429 -15
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
Signed-off-by: Denys Vlasenko <vda.linux@googlemail.com>
-rw-r--r-- | miscutils/fbsplash.c | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/miscutils/fbsplash.c b/miscutils/fbsplash.c index 51ba472..bc9ac8f 100644 --- a/miscutils/fbsplash.c +++ b/miscutils/fbsplash.c @@ -213,14 +213,15 @@ static void fb_drawfullrectangle(int nx1pos, int ny1pos, int nx2pos, int ny2pos, */ static void fb_drawprogressbar(unsigned percent) { - int i, left_x, top_y, width, height; + int left_x, top_y, pos_x; + unsigned width, height; // outer box left_x = G.nbar_posx; top_y = G.nbar_posy; width = G.nbar_width - 1; height = G.nbar_height - 1; - if ((height | width) < 0) + if ((int)(height | width) < 0) return; // NB: "width" of 1 actually makes rect with width of 2! fb_drawrectangle(); @@ -230,30 +231,37 @@ static void fb_drawprogressbar(unsigned percent) top_y++; width -= 2; height -= 2; - if ((height | width) < 0) + if ((int)(height | width) < 0) return; - fb_drawfullrectangle( - left_x, top_y, - left_x + width, top_y + height, - G.nbar_colr, G.nbar_colg, G.nbar_colb); + pos_x = left_x; if (percent > 0) { + int y; + unsigned i; + // actual progress bar - width = width * percent / 100; + pos_x += (unsigned)(width * percent) / 100; + + y = top_y; i = height; if (height == 0) height++; // divide by 0 is bad while (i >= 0) { // draw one-line thick "rectangle" // top line will have gray lvl 200, bottom one 100 - unsigned gray_level = 100 + i*100/height; + unsigned gray_level = 100 + i*100 / height; fb_drawfullrectangle( - left_x, top_y, left_x + width, top_y, + left_x, y, pos_x, y, gray_level, gray_level, gray_level); - top_y++; + y++; i--; } } + + fb_drawfullrectangle( + pos_x, top_y, + left_x + width, top_y + height, + G.nbar_colr, G.nbar_colg, G.nbar_colb); } |